J’avais foulée il y a bien longtemps (au moins 8 ans) cette taverne sans passer le stade de la validation.
Le manque de temps. Le karma. Ou l’œuvre de Beshada !?
Plus déterminé et avec un emploi du temps bien moins stressant aujourd’hui. Je me représente à vous avec Xehtavn, une prêtresse demi-elfe qui suit le dogme de Corellon Larethian.
Connaissant la mechanique du forum j’ai pré rempli la fiche avant de poster ici.
https://dnd.arkalseif.info/classes/seeker-o...isle/index.htmlSeeker of the Misty Isle
(Complete Divine variant, p. 61)
Seekers search for the lost elves of Misty Isle.
Requirements
Race: Elf or Half-Elf
Skills: Knowledge (religion) 4 ranks , Survival 8 ranks
Spells: Able to cast 2nd-level divine spells.
Special: Must be inducted into the order by another member.
Hit die
d8
Skill points
6 + Int
Class Features
Weapon and Armor Proficiency: Seekers of the Misty Isle are proficient with all martial weapons and with all light and medium armor.
Extra Domain: A seeker of the Misty Isle gains the granted power and spell access of the Travel domain at 1st level and the Magic domain at 7th level. For an explanation of how nonclerics receive domain spells, see the Extra Domains section on page 20 of the Complete Divine handbook.
Spells per Day/Spells Known: When a new seeker of the Misty Isle level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class in which she could cast 2nd-level divine spells before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, wild shape ability, and so on). This essentially means that she adds the level of seeker of the Misty Isle to the level of whatever other spellcasting class the character has, then determines spells per day accordingly. If a character had more than one spellcasting class in which she could cast 2nd-level divine spells before she became a seeker of the Misty Isle, the player must decide which class to assign each level of seeker of the Misty Isle for the purpose of determining spells per day and spells known.
Swiftfooted (Ex): At 4th level, the seeker can ignore the normal —5 penalty for accelerated movement when she uses the following skills: Balance, Climb, Hide, Move Silently, and Survival (for following tracks). Her penalty for accelerated tumbling is reduced from —10 to —5.
Corellon's Perception (Ex): A 5th-level seeker of the Misty Isles has sight and hearing far beyond a normal elf's, and she has attuned her senses to repetitively sweep her immediate area. She gains a +5 racial bonus on Listen, Search, and Spot checks. Furthermore, she can attempt to spot or hear something she failed to notice previously once per round per skill as a free action (such attempts are ordinarily move actions).
Surefooted (Ex): As a side effect of the seeker of the Misty Isle's keen senses, she is always searching the terrain around her. Accordingly, she has a preternatural sense of minute details in the landscape she can use to her advantage. She can ignore DC modifiers on Balance, Move Silently, and Tumble checks derived from the surface or terrain.
Find the Path (Sp): A 6th-level seeker can use find the path on herself once per day as a spell-like ability. Her caster level is equal to her class level.
Arcane Sight (Su): Three times per day, a 9th-level seeker of the Misty Isle's eyes glow blue, enabling her to use arcane sight, as the spell from a caster of the seeker's highest divine caster level.
Discern Location (Sp): A 10th-level seeker can use discern location once per week as a spell-like ability. Her caster level is equal to her class level.
Advancement
Level BAB Fort Ref Will Special Spellcasting
1st +0 +2 +2 +0 Extra domain (Travel) +1 level of existing divine spellcasting class
2nd +1 +3 +3 +0 — +1 level of existing divine spellcasting class
3rd +2 +3 +3 +1 — +1 level of existing divine spellcasting class
4th +3 +4 +4 +1 Swiftfooted +1 level of existing divine spellcasting class
5th +3 +4 +4 +1 Corellon's perception, surefooted —
6th +4 +5 +5 +2 Find the path +1 level of existing divine spellcasting class
7th +5 +5 +5 +2 Extra domain (Magic) +1 level of existing divine spellcasting class
8th +6 +6 +6 +2 — +1 level of existing divine spellcasting class
9th +6 +6 +6 +3 Arcane sight +1 level of existing divine spellcasting class
10th +7 +7 +7 +3 Discern location —